package com.sparrows.pirates;

import com.sparrows.pirates.screens.LoadingScreen;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;

public class SparrowPiratesGame extends Game {
	public SpriteBatch spriteBatch;
	public AssetManager manager;
	public Vector2 screenSize;
	
	@Override
	public void create() {		
		spriteBatch = new SpriteBatch();
		manager = new AssetManager();
		screenSize = new Vector2(960, 540);
		this.setScreen(new LoadingScreen(this));
	}

	@Override
	public void dispose() {
		spriteBatch.dispose();
	}

	@Override
	public void render() {		
		super.render();
	}

}
